![]() ![]() So all in all, its up to the player really, you can do Healing Boost as well, but at the end of the day you cant heal anything if you're dead ^^. Coming Skill Changes with Aion 4.9 - Rangers Arrow Deluge damage up by +100 - Sorcerer/Spiritmasters Root is now a physical debuff, not dispellable by. So it is just up to you what you choose to roll at the time of PVP, i.e what you are experience weaknesses in and so forth.Īs for PVE, HP full set is usually the recommended go-to build with the best obtainable Mythic PVE set (Incense Hyperion) giving you more HP to so as tank more dmg without having to heal yourself immediately in case of danger and having more room to heal your tank up before focusing yourself, or vice versa. As for the MR principle, it has multiple uses, it can prevent you from taking damage at all from magical users, as well as resist CC's which at times is very VERY important, as well as even stuns from other classes such as Sins and Songweavers. As we all know block as its purpose of solely blocking attacks from melee enemies reducing the damage you take and at times preventing you from being stunned or stumbled, so gg. Even if you can’t take a fortress, it still helps if your faction actively flips bases/artifacts and killing NPCs.As a cleric you should do your best based on what you are facing at the time of PVP (Block or Magic Resist). It still doesn’t help if your faction refuses to budge an inch, everybody starts out at the basic Level 1 which offers an infiltration portal during siege vulnerability (only 10 uses though). The only thing I can assure everyone right now is that the quests themselves still follow a template similar to Fenris/Miragents/Siel’s, there are only some minor differences and they are certainly less annoying (because you can group up for most of the phases). The only reason I have left the Mythic Daevonian quests untouched and untranslated currently is because most of the resources/guides are literally in JPEG form, there are few written guides. And yes, it’s a chanced drop and not a guaranteed drop, but this instance is not considered hard once you know what you need to do. Regarding the rates, you will still have to achieve S-Rank consistently first because the stigma bundle only drops from S-Rank reward bundle. I do not have access to Korean servers, I get my info based on their official Powerbook, as well as their player feedback. If you skin this over your current weapon, the specific weapon skill gets transferred over as well. For the Nether Dragon King series, the skill inflicts a fixed 840 damage to a target within 15m and has a cooldown of 5 minutes. The second form comes with it’s own specific weapon skill (which the Water Dragon King series already has). This goes without saying, but failure to enchant results in destruction of the weapon, regardless of any form. The third form has “ better” stats, no enchant limit and ancient manastone slots, intended for functionality but it does not come with a weapon skill. This is an obvious P2W trap so most of the Korean players are simply content with turning the default weapons into the second form, which serves more as a form over function. ( and no, you can’t “ turn” a Nether Dragon King weapon into a Water Dragon King weapon and vice versa) You would have to use Tempering Solutions to enchant them to +5 in order to expand to their second or third forms. The weapon themselves have 3 specific forms, and the default form is the one dropped from the instances. NC Korea recently added a new event which allows players to gain either the Nether Dragon King or Water Dragon King series weapons from specific instances. I’m too lazy to do the math, so you figure out among yourselves if this set is truly worth the trouble. Hidden Full Set Effect: Stun Resist +150, Stumble & Knock Back Resist +150 Hidden Full Set Effect: Immobolization Resist +150, Stumble & Knock Back Resist +150 As far as I’m concerned, they seemed to be on the defensive side in terms of stats.Ģ-set: MP +282, Flight Time +30, Magic Suppression +64ģ-set: MP +211, Flight Time +23, Magic Suppression +50Ĥ-set: MP +282, Flight Time +30, Magic Suppression +72 The accessories have a set bonus effect, including a hidden one when you equip all 5. They drop individually from a set location:īelt: Quest reward for completing the UA world boss kill quest (need to collect 10 quest drop items) The catch is that they only drop from the hidden Upper Abyss Barracks instance, which is only unlocked when your faction has acquired enough levels in their incentive system ( Level 6). I think I should be doing a post on the renewed Upper Abyss Barracks first instead of this but regardless, NCsoft has introduced another new Mythic accessory series to the game. Winds of Fate II - 36th Legion’s Accessory Series ![]()
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